package battleship;


public class ConfigureGame 
{
	public static int LOWER_BOUNDARY;
	public static int HIGHER_BOUNDARY;
	
	public static int NR_SHIPS;
	
	public static int MINDSWEEPER_ID = 0;
	public static int DESTROYER_ID = 1;
	public static int BATTLESHIP_ID = 2;
	
	public static int SHIP_SUNK_CODE = 0;
	public static int SHIP_HIT_CODE = 1;

	public static int DEAD_BLOCK = -1;
	public static int ACTIVE_BLOCK = 1;
	public static int[] SHIP_NR_BLOCKS; // un tablou unde se pastreaza nr de blocuri ce compun fiecare nava
	
}
